Stereoscopic 360 VR images with V-Ray
Today we will learn how to render out Stereoscopic 360 VR images from V-Ray in 3ds Max, and how to view them on Samsung GearVR. I will show you the two methods, spherical and cube maps. And talk about the pros and cons of each.
I’m currently at school, doing my final exam. A VR architecture project. So these next few weeks are going to revolve around those subjects – as an attempt to keep myself focused.
Quick Guide
Recommended sizes for VR images in GearVR:
Cube 12×1: 18.432 x 1536 (side-by-side)
Spherical: 6144 x 6144 (top-bottom)
If you know a 3D guy or girl, why not share this tutorial with him or her?
Links
Galactic Gundown BETA Key
VR information from ChaosGroup Labs
Hi Kevin,
Great tutorial but you need to correct the sizes written for cubemaps…You’ve written 15432x1536px but it should be 18432x1536px….You can delete this comment…Thanks. Keep up the great work.
Thanks Tom. You are completely right. I’ll fix it.
(Sorry for the delay, comment was lost in spam)